Jamie Slowgrove - AI Assignment 1
Line of Sight & A* path-finding
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This is the complete list of members for Creature, including all inherited members.
collision(Map *, float, float, float, int, int, int, int, char) | Creature | protected |
collisionUpdate(Map *, float) | Creature | |
collisionUpdate(Entity *, float) | Creature | |
Creature(Texture *, Vec2, Vec2, int, int, int, int) | Creature | |
display(SDL_Renderer *) | Entity | |
displayCollisionTest(SDL_Renderer *, Map *, int, int, int, int) | Creature | protected |
displayTiles(SDL_Renderer *, Map *) | Creature | |
Entity(Texture *, Vec2, Vec2, int, int, int, int) | Entity | |
getHeight() | Entity | |
getPosition() | Entity | |
getVelocities() | Creature | |
getWidth() | Entity | |
height | Entity | protected |
maxX | Creature | protected |
maxY | Creature | protected |
minX | Creature | protected |
minY | Creature | protected |
position | Entity | protected |
setPosition(Vec2) | Entity | |
setVelocities(Vec2) | Creature | |
source | Entity | protected |
spriteHeight | Entity | protected |
spriteWidth | Entity | protected |
texture | Entity | protected |
updatePosition(float) | Creature | |
velocities | Creature | protected |
width | Entity | protected |
~Creature() | Creature | |
~Entity() | Entity |