This is the complete list of members for Player, including all inherited members.
collision(Map *, float, float, float, int, int, int, int, char) | Creature | protected |
collisionUpdate(Map *, float) | Creature | |
collisionUpdate(Entity *, float) | Creature | |
commandDown(bool) | Player | |
commandLeft(bool) | Player | |
commandRight(bool) | Player | |
commandUp(bool) | Player | |
Creature(Texture *, Vec2, Vec2, int, int, int, int) | Creature | |
display(SDL_Renderer *) | Entity | |
displayCollisionTest(SDL_Renderer *, Map *, int, int, int, int) | Creature | protected |
displayTiles(SDL_Renderer *, Map *) | Creature | |
down | Player | private |
Entity(Texture *, Vec2, Vec2, int, int, int, int) | Entity | |
getHeight() | Entity | |
getPosition() | Entity | |
getVelocities() | Creature | |
getWidth() | Entity | |
handleCommands() | Player | |
height | Entity | protected |
left | Player | private |
maxX | Creature | protected |
maxY | Creature | protected |
minX | Creature | protected |
minY | Creature | protected |
Player(Texture *, Vec2, int, int) | Player | |
position | Entity | protected |
right | Player | private |
setPosition(Vec2) | Entity | |
setVelocities(Vec2) | Creature | |
source | Entity | protected |
spriteHeight | Entity | protected |
spriteWidth | Entity | protected |
texture | Entity | protected |
up | Player | private |
updatePosition(float) | Creature | |
velocities | Creature | protected |
width | Entity | protected |
~Creature() | Creature | |
~Entity() | Entity | |
~Player() | Player | |