This is the complete list of members for Player, including all inherited members.
| collision(Map *, float, float, float, int, int, int, int, char) | Creature | protected |
| collisionUpdate(Map *, float) | Creature | |
| collisionUpdate(Entity *, float) | Creature | |
| commandDown(bool) | Player | |
| commandLeft(bool) | Player | |
| commandRight(bool) | Player | |
| commandUp(bool) | Player | |
| Creature(Texture *, Vec2, Vec2, int, int, int, int) | Creature | |
| display(SDL_Renderer *) | Entity | |
| displayCollisionTest(SDL_Renderer *, Map *, int, int, int, int) | Creature | protected |
| displayTiles(SDL_Renderer *, Map *) | Creature | |
| down | Player | private |
| Entity(Texture *, Vec2, Vec2, int, int, int, int) | Entity | |
| getHeight() | Entity | |
| getPosition() | Entity | |
| getVelocities() | Creature | |
| getWidth() | Entity | |
| handleCommands() | Player | |
| height | Entity | protected |
| left | Player | private |
| maxX | Creature | protected |
| maxY | Creature | protected |
| minX | Creature | protected |
| minY | Creature | protected |
| Player(Texture *, Vec2, int, int) | Player | |
| position | Entity | protected |
| right | Player | private |
| setPosition(Vec2) | Entity | |
| setVelocities(Vec2) | Creature | |
| source | Entity | protected |
| spriteHeight | Entity | protected |
| spriteWidth | Entity | protected |
| texture | Entity | protected |
| up | Player | private |
| updatePosition(float) | Creature | |
| velocities | Creature | protected |
| width | Entity | protected |
| ~Creature() | Creature | |
| ~Entity() | Entity | |
| ~Player() | Player | |