GCP Assignment 1
MainStateUI Member List

This is the complete list of members for MainStateUI, including all inherited members.

axisMainStateUIprivate
axisTextMainStateUIprivate
backgroundMainStateUIprivate
draw()MainStateUIvirtual
drawLoading()MainStateUIinline
drawPerformance()MainStateUIinline
getAxis()MainStateUIinline
getHelp()MainStateUIinline
getMethod()MainStateUIinline
getRotations()MainStateUIinline
helpMainStateUIprivate
helpStateMainStateUIprivate
helpTextMainStateUIprivate
initialiseShaders(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader *> &shaders)UIprotected
loadingTextMainStateUIprivate
MainStateUI(std::unordered_map< std::string, Shader *> &shaders)MainStateUI
matrixTextMainStateUIprivate
memoryTextMainStateUIprivate
methodMainStateUIprivate
numberOfRotationsTextMainStateUIprivate
performanceTextMainStateUIprivate
quatTextMainStateUIprivate
rotationMethodTextMainStateUIprivate
rotationsMainStateUIprivate
set10000TextMainStateUIprivate
set1000TextMainStateUIprivate
set100TextMainStateUIprivate
set10TextMainStateUIprivate
setHelp(bool state)MainStateUIinline
shaderUIprotected
timeTextMainStateUIprivate
UI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader *> &shaders)UI
UI(std::unordered_map< std::string, Shader *> &shaders)UI
update(float dt)MainStateUIvirtual
updateAxis(char axis)MainStateUI
updateMemory(int memory)MainStateUI
updateMethod(char method)MainStateUI
updateNumberOfRotations(int rotations)MainStateUI
updateTime(float time)MainStateUI
xTextMainStateUIprivate
yTextMainStateUIprivate
zTextMainStateUIprivate
~MainStateUI()MainStateUI
~UI()UI