Jamie Slowgrove - MGP Assignment 2 - JAM
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jni
src
MapSquare.h
Go to the documentation of this file.
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#pragma once
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#include "
JAM/Entity.h
"
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9
class
MapSquare
:
public
JAM_Entity
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{
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private
:
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bool
danger
;
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public
:
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MapSquare
(
JAM_Texture
*
sprite
,
float
x,
float
y,
float
width,
float
height,
bool
danger);
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~MapSquare
();
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void
update
(
float
dt);
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void
setDanger
(
bool
danger);
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bool
getDanger
();
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};
MapSquare::update
void update(float dt)
Definition:
MapSquare.cpp:23
JAM_Entity::sprite
JAM_Texture * sprite
Definition:
Entity.h:14
JAM_Texture
Creates a Texture for use with a renderer. Creates a Texture from an image file, this can then be use...
Definition:
Texture.h:13
Entity.h
MapSquare::setDanger
void setDanger(bool danger)
Definition:
MapSquare.cpp:30
MapSquare::getDanger
bool getDanger()
Definition:
MapSquare.cpp:39
MapSquare
Creates a MapSquare object that inherits Entity.
Definition:
MapSquare.h:9
MapSquare::~MapSquare
~MapSquare()
Definition:
MapSquare.cpp:16
MapSquare::danger
bool danger
Definition:
MapSquare.h:13
MapSquare::MapSquare
MapSquare(JAM_Texture *sprite, float x, float y, float width, float height, bool danger)
Definition:
MapSquare.cpp:6
JAM_Entity
Creates an Entity object.
Definition:
Entity.h:10
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