35 JAM_ArrowPad(
float x,
float y,
float width,
float height, SDL_Renderer* renderer);
46 void input(SDL_Event& incomingEvent);
52 void draw(SDL_Renderer* renderer);
void input(SDL_Event &incomingEvent)
Definition: ArrowPad.cpp:42
void draw(SDL_Renderer *renderer)
Definition: ArrowPad.cpp:54
bool getDown()
Definition: ArrowPad.cpp:75
bool upCmd
Definition: ArrowPad.h:24
bool leftCmd
Definition: ArrowPad.h:24
JAM_Button * right
Definition: ArrowPad.h:22
bool getUp()
Definition: ArrowPad.cpp:66
bool getLeft()
Definition: ArrowPad.cpp:84
~JAM_ArrowPad()
Definition: ArrowPad.cpp:30
bool rightCmd
Definition: ArrowPad.h:24
Creates an ArrowPad object.
Definition: ArrowPad.h:12
JAM_Button * left
Definition: ArrowPad.h:20
bool downCmd
Definition: ArrowPad.h:24
JAM_ArrowPad(float x, float y, float width, float height, SDL_Renderer *renderer)
Definition: ArrowPad.cpp:6
JAM_Button * up
Definition: ArrowPad.h:16
JAM_Button * down
Definition: ArrowPad.h:18
bool getRight()
Definition: ArrowPad.cpp:93