29     std::vector<JAM_Text*> 
text;
 
~Game()
Definition: Game.cpp:65
 
Creates a State object. Creates a State object to be inherited. 
Definition: State.h:15
 
SDL_Renderer * renderer
Definition: State.h:21
 
bool androidInput(SDL_Event &incomingEvent)
Definition: Game.cpp:166
 
bool playing
Definition: Game.h:27
 
void update(float dt)
Definition: Game.cpp:188
 
std::vector< JAM_Button * > buttons
Definition: Game.h:21
 
Creates a StateManager object. Creates a StateManager object to be inherited. 
Definition: StateManager.h:13
 
std::vector< JAM_Text * > text
Definition: Game.h:29
 
bool input()
Definition: Game.cpp:86
 
Creates an Game object that inherits State and runs the Game. 
Definition: Game.h:17
 
Game(JAM_StateManager *stateManager, SDL_Renderer *renderer, int screenWidth, int screenHeight)
Definition: Game.cpp:7
 
bool windowsInput(SDL_Event &incomingEvent)
Definition: Game.cpp:143
 
void draw()
Definition: Game.cpp:201
 
int screenWidth
Definition: State.h:23
 
JAM_Audio * soundEffect
Definition: Game.h:25
 
JAM_StateManager * stateManager
Definition: State.h:19
 
int screenHeight
Definition: State.h:25
 
JAM_Audio * music
Definition: Game.h:23
 
Creates an Audio object to handle the SDL_Mixer. 
Definition: Audio.h:12