29 std::vector<JAM_Text*>
text;
~Game()
Definition: Game.cpp:65
Creates a State object. Creates a State object to be inherited.
Definition: State.h:15
SDL_Renderer * renderer
Definition: State.h:21
bool androidInput(SDL_Event &incomingEvent)
Definition: Game.cpp:166
bool playing
Definition: Game.h:27
void update(float dt)
Definition: Game.cpp:188
std::vector< JAM_Button * > buttons
Definition: Game.h:21
Creates a StateManager object. Creates a StateManager object to be inherited.
Definition: StateManager.h:13
std::vector< JAM_Text * > text
Definition: Game.h:29
bool input()
Definition: Game.cpp:86
Creates an Game object that inherits State and runs the Game.
Definition: Game.h:17
Game(JAM_StateManager *stateManager, SDL_Renderer *renderer, int screenWidth, int screenHeight)
Definition: Game.cpp:7
bool windowsInput(SDL_Event &incomingEvent)
Definition: Game.cpp:143
void draw()
Definition: Game.cpp:201
int screenWidth
Definition: State.h:23
JAM_Audio * soundEffect
Definition: Game.h:25
JAM_StateManager * stateManager
Definition: State.h:19
int screenHeight
Definition: State.h:25
JAM_Audio * music
Definition: Game.h:23
Creates an Audio object to handle the SDL_Mixer.
Definition: Audio.h:12