This is the complete list of members for JAM_Button, including all inherited members.
border | JAM_Button | private |
draw(SDL_Renderer *renderer) | JAM_Entity | |
drawText(SDL_Renderer *renderer) | JAM_Button | |
getDimensions() | JAM_Entity | |
getPosition() | JAM_Entity | |
input(SDL_Event &incomingEvent) | JAM_Button | |
JAM_Button(JAM_Texture *sprite, float x, float y, float width, float height) | JAM_Button | |
JAM_Button(JAM_Texture *sprite, float x, float y, std::string message, std::string fontLocation, int fontSize, int r, int g, int b, SDL_Renderer *renderer, float border, float minWidth, float minHeight) | JAM_Button | |
JAM_Entity(JAM_Texture *sprite, float x, float y, float width, float height) | JAM_Entity | |
setDimensions(float width, float height) | JAM_Entity | |
setDimensions(JAM_Vec2 dimensions) | JAM_Entity | |
setHeight(float height) | JAM_Entity | |
setPosition(float x, float y) | JAM_Entity | |
setPosition(JAM_Vec2 position) | JAM_Entity | |
setWidth(float width) | JAM_Entity | |
setX(float x) | JAM_Entity | |
setY(float y) | JAM_Entity | |
state | JAM_Button | private |
tapInput(SDL_Event &incomingEvent) | JAM_Button | |
text | JAM_Button | private |
update(float dt) | JAM_Button | virtual |
~JAM_Button() | JAM_Button | |
~JAM_Entity() | JAM_Entity |