This is the complete list of members for Game, including all inherited members.
androidInput(SDL_Event &incomingEvent) | Game | private |
applyRule1 | Game | private |
applyRule2 | Game | private |
applyRule3 | Game | private |
boidTexture | Game | private |
buttons | Game | private |
current | Game | private |
draw() | Game | virtual |
flocking | Game | private |
Game(JAM_StateManager *stateManager, SDL_Renderer *renderer, int screenWidth, int screenHeight) | Game | |
input() | Game | virtual |
JAM_State(JAM_StateManager *stateManager, SDL_Renderer *renderer, int screenWidth, int screenHeight) | JAM_State | |
music | Game | private |
renderer | JAM_State | protected |
screenHeight | JAM_State | protected |
screenWidth | JAM_State | protected |
stateManager | JAM_State | protected |
text | Game | private |
update(float dt) | Game | virtual |
windowsInput(SDL_Event &incomingEvent) | Game | private |
~Game() | Game | |
~JAM_State() | JAM_State | virtual |