Creates a State object. Creates a State object to be inherited.
Definition: State.h:15
bool input()
Definition: StateManager.cpp:61
Creates a StateManager object. Creates a StateManager object to be inherited.
Definition: StateManager.h:13
void removeLastState()
Definition: StateManager.cpp:50
void draw()
Definition: StateManager.cpp:78
void changeState(JAM_State *state)
Definition: StateManager.cpp:33
std::vector< JAM_State * > currentStates
Definition: StateManager.h:17
~JAM_StateManager()
Definition: StateManager.cpp:13
void addState(JAM_State *state)
Definition: StateManager.cpp:25
void update(float dt)
Definition: StateManager.cpp:69
JAM_StateManager()
Definition: StateManager.cpp:6