Jamie Slowgrove - MGP Assignment 2 - JAM
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JAM_Button Member List

This is the complete list of members for JAM_Button, including all inherited members.

borderJAM_Buttonprivate
draw(SDL_Renderer *renderer)JAM_Entity
drawText(SDL_Renderer *renderer)JAM_Button
getDimensions()JAM_Entity
getPosition()JAM_Entity
input(SDL_Event &incomingEvent)JAM_Button
JAM_Button(JAM_Texture *sprite, float x, float y, float width, float height)JAM_Button
JAM_Button(JAM_Texture *sprite, float x, float y, std::string message, std::string fontLocation, int fontSize, int r, int g, int b, SDL_Renderer *renderer, float border, float minWidth, float minHeight)JAM_Button
JAM_Entity(JAM_Texture *sprite, float x, float y, float width, float height)JAM_Entity
setDimensions(float width, float height)JAM_Entity
setDimensions(JAM_Vec2 dimensions)JAM_Entity
setHeight(float height)JAM_Entity
setPosition(float x, float y)JAM_Entity
setPosition(JAM_Vec2 position)JAM_Entity
setWidth(float width)JAM_Entity
setX(float x)JAM_Entity
setY(float y)JAM_Entity
stateJAM_Buttonprivate
tapInput(SDL_Event &incomingEvent)JAM_Button
textJAM_Buttonprivate
update(float dt)JAM_Buttonvirtual
~JAM_Button()JAM_Button
~JAM_Entity()JAM_Entity