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Level H Engine
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Go to the source code of this file.
Namespaces | |
| Heightmap | |
| Generates a mesh using a Heightmap for use with a renderer. | |
Functions | |
| void | Heightmap::initaliseHeightmap (std::string mapFileLocation, std::vector< float > &vertices, std::vector< float > &vertexNormals, std::vector< float > &vertexTextures, std::vector< unsigned int > &indices) |
| Initalises a heightmap. More... | |
| Uint32 | Heightmap::getPixel (int x, int y, uint8_t bpp, SDL_Surface *map) |
| A function to get a pixel from a map. More... | |
| Vec3 | Heightmap::getNormal (Vec3 a, Vec3 b, Vec3 c) |
| A function to get a normal from 3 vectors. More... | |
1.8.13