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Level H Engine
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This is the complete list of members for AimBallComponent, including all inherited members.
| applyGravity() | AimBallComponent | |
| getDestroyed() | Component | inline |
| getGameObject() | Component | |
| getID() | Component | inline |
| id | Component | protected |
| inUse | AimBallComponent | private |
| onAwake() | AimBallComponent | virtual |
| onDestroy() | AimBallComponent | virtual |
| onRender() | Component | virtual |
| onUpdate() | Component | virtual |
| resetBall() | AimBallComponent | |
| resetPos | AimBallComponent | private |
| setDestroyed(bool inDestroyed) | Component | inline |
| setResetPos(Vec3 inPos) | AimBallComponent | inline |
| setUse(bool use) | AimBallComponent | inline |
| setVelocities(Vec3 inVel) | AimBallComponent | |
| update() | AimBallComponent | |
| velocities | AimBallComponent | private |
| ~AimBallComponent() | AimBallComponent | virtual |
| ~Component() | Component | virtual |
1.8.13