Level H Engine
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This is the complete list of members for Application, including all inherited members.
backgroundColour | Application | privatestatic |
camera | Application | static |
destroy() | Application | static |
drawLoadingScreen() | Application | static |
dt | Application | privatestatic |
gameObjects | Application | privatestatic |
getCamera() | Application | static |
getDT() | Application | static |
getGameObjects() | Application | static |
glcontext | Application | privatestatic |
init(std::string title, Vec2 windowPos, Vec2 windowRes, bool fullscreen, float frameRate) | Application | static |
initGLEW() | Application | privatestatic |
initMixer() | Application | privatestatic |
initSDL() | Application | privatestatic |
initTTF() | Application | privatestatic |
loadingSpriteID | Application | privatestatic |
run(int argc, char *argv[]) | Application | static |
setBackgroundColour(Vec3 colour) | Application | static |
setDT(float inDT) | Application | static |
stateManager | Application | privatestatic |
window | Application | privatestatic |