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Level H Engine
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This is the complete list of members for Application, including all inherited members.
| backgroundColour | Application | privatestatic |
| camera | Application | static |
| destroy() | Application | static |
| drawLoadingScreen() | Application | static |
| dt | Application | privatestatic |
| gameObjects | Application | privatestatic |
| getCamera() | Application | static |
| getDT() | Application | static |
| getGameObjects() | Application | static |
| glcontext | Application | privatestatic |
| init(std::string title, Vec2 windowPos, Vec2 windowRes, bool fullscreen, float frameRate) | Application | static |
| initGLEW() | Application | privatestatic |
| initMixer() | Application | privatestatic |
| initSDL() | Application | privatestatic |
| initTTF() | Application | privatestatic |
| loadingSpriteID | Application | privatestatic |
| run(int argc, char *argv[]) | Application | static |
| setBackgroundColour(Vec3 colour) | Application | static |
| setDT(float inDT) | Application | static |
| stateManager | Application | privatestatic |
| window | Application | privatestatic |
1.8.13