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Level H Engine
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This is the complete list of members for Boid, including all inherited members.
| Boid(std::string inSpriteID, Vec2 inDirection, float inMoveSpeed, Vec2 inPosition) | Boid | |
| Boid(int boidIndex, std::string inMesh, std::string inBoidTexture, std::string inBoidVertexShader, std::string inBoidFragmentShader, Vec3 inDirection, float inMoveSpeed, Vec3 inPosition) | Boid | |
| Boid(int boidIndex, std::string inMesh, std::string inBoidVertexShader, std::string inBoidFragmentShader, Vec3 inDirection, float inMoveSpeed, Vec3 inPosition) | Boid | |
| direction2D | Boid | private |
| direction3D | Boid | private |
| draw2D() | Boid | |
| getDirection2D() | Boid | |
| getDirection3D() | Boid | |
| getMoveSpeed() | Boid | |
| getObject() | Boid | |
| getPosition2D() | Boid | |
| getPosition3D() | Boid | |
| move2D(Vec2 movement) | Boid | |
| move2DX(float movement) | Boid | |
| move2DY(float movement) | Boid | |
| move3D(Vec3 movement) | Boid | |
| move3DX(float movement) | Boid | |
| move3DY(float movement) | Boid | |
| move3DZ(float movement) | Boid | |
| moveSpeed | Boid | private |
| object | Boid | private |
| position2D | Boid | private |
| position3D | Boid | private |
| setDirection2D(Vec2 inDirection) | Boid | |
| setDirection3D(Vec3 inDirection) | Boid | |
| setMoveSpeed(float inMoveSpeed) | Boid | |
| setPosition2D(Vec2 inPosition) | Boid | |
| setPosition2D(float inX, float inY) | Boid | |
| setPosition3D(Vec3 inPosition) | Boid | |
| setPosition3D(float inX, float inY, float inZ) | Boid | |
| spriteID | Boid | private |
| update2D() | Boid | |
| update3D() | Boid | |
| ~Boid() | Boid |
1.8.13