Level H Engine
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This is the complete list of members for Boid, including all inherited members.
Boid(std::string inSpriteID, Vec2 inDirection, float inMoveSpeed, Vec2 inPosition) | Boid | |
Boid(int boidIndex, std::string inMesh, std::string inBoidTexture, std::string inBoidVertexShader, std::string inBoidFragmentShader, Vec3 inDirection, float inMoveSpeed, Vec3 inPosition) | Boid | |
Boid(int boidIndex, std::string inMesh, std::string inBoidVertexShader, std::string inBoidFragmentShader, Vec3 inDirection, float inMoveSpeed, Vec3 inPosition) | Boid | |
direction2D | Boid | private |
direction3D | Boid | private |
draw2D() | Boid | |
getDirection2D() | Boid | |
getDirection3D() | Boid | |
getMoveSpeed() | Boid | |
getObject() | Boid | |
getPosition2D() | Boid | |
getPosition3D() | Boid | |
move2D(Vec2 movement) | Boid | |
move2DX(float movement) | Boid | |
move2DY(float movement) | Boid | |
move3D(Vec3 movement) | Boid | |
move3DX(float movement) | Boid | |
move3DY(float movement) | Boid | |
move3DZ(float movement) | Boid | |
moveSpeed | Boid | private |
object | Boid | private |
position2D | Boid | private |
position3D | Boid | private |
setDirection2D(Vec2 inDirection) | Boid | |
setDirection3D(Vec3 inDirection) | Boid | |
setMoveSpeed(float inMoveSpeed) | Boid | |
setPosition2D(Vec2 inPosition) | Boid | |
setPosition2D(float inX, float inY) | Boid | |
setPosition3D(Vec3 inPosition) | Boid | |
setPosition3D(float inX, float inY, float inZ) | Boid | |
spriteID | Boid | private |
update2D() | Boid | |
update3D() | Boid | |
~Boid() | Boid |