Level H Engine
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This is the complete list of members for BoundingSphereComponent, including all inherited members.
getBoundingSphereRadius() | BoundingSphereComponent | inline |
getDestroyed() | Component | inline |
getGameObject() | Component | |
getID() | Component | inline |
getNextPos() | BoundingSphereComponent | inline |
id | Component | protected |
initaliseBoundingSphere(std::string meshID) | BoundingSphereComponent | |
initialSphereRad | BoundingSphereComponent | private |
nextPos | BoundingSphereComponent | private |
onAwake() | BoundingSphereComponent | virtual |
onDestroy() | BoundingSphereComponent | virtual |
onRender() | Component | virtual |
onUpdate() | Component | virtual |
scaleBoundingSphere(Vec3 scale) | BoundingSphereComponent | inline |
setDestroyed(bool inDestroyed) | Component | inline |
setNextPos(Vec3 inNextPos) | BoundingSphereComponent | inline |
sphereRad | BoundingSphereComponent | private |
~BoundingSphereComponent() | BoundingSphereComponent | virtual |
~Component() | Component | virtual |