Level H Engine
Flocking Member List

This is the complete list of members for Flocking, including all inherited members.

applyRule1Flockingprivate
applyRule2Flockingprivate
applyRule3Flockingprivate
boidsFlockingprivate
draw2D()Flocking
Flocking(int inNumberOfBoids, std::string inSpriteID, int inXBoundary, int inYBoundary, float inMaxVel)Flocking
Flocking(int inNumberOfBoids, std::string inMesh, std::string inBoidTexture, std::string inBoidVertexShader, std::string inBoidFragmentShader, int inXBoundary, int inYBoundary, int inZBoundary, float inMaxVel)Flocking
Flocking(int inNumberOfBoids, std::string inMesh, std::string inBoidVertexShader, std::string inBoidFragmentShader, int inXBoundary, int inYBoundary, int inZBoundary, float inMaxVel)Flocking
limitVelocity(int index)Flockingprivate
limitVelocity3D(int index)Flockingprivate
maxVelFlockingprivate
roughBoundaries(int index)Flockingprivate
roughBoundaries3D(int index)Flockingprivate
rule1(int index)Flockingprivate
rule2(int index)Flockingprivate
rule3(int index)Flockingprivate
ruleOne3D(int index)Flockingprivate
ruleThree3D(int index)Flockingprivate
ruleTwo3D(int index)Flockingprivate
setRule1(int inApplyRule1)Flocking
setRule2(int inApplyRule2)Flocking
setRule3(int inApplyRule3)Flocking
spriteIDFlockingprivate
update2D()Flocking
update3D()Flocking
xBoundaryFlockingprivate
yBoundaryFlockingprivate
zBoundaryFlockingprivate
~Flocking()Flocking