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Level H Engine
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This is the complete list of members for Flocking, including all inherited members.
| applyRule1 | Flocking | private |
| applyRule2 | Flocking | private |
| applyRule3 | Flocking | private |
| boids | Flocking | private |
| draw2D() | Flocking | |
| Flocking(int inNumberOfBoids, std::string inSpriteID, int inXBoundary, int inYBoundary, float inMaxVel) | Flocking | |
| Flocking(int inNumberOfBoids, std::string inMesh, std::string inBoidTexture, std::string inBoidVertexShader, std::string inBoidFragmentShader, int inXBoundary, int inYBoundary, int inZBoundary, float inMaxVel) | Flocking | |
| Flocking(int inNumberOfBoids, std::string inMesh, std::string inBoidVertexShader, std::string inBoidFragmentShader, int inXBoundary, int inYBoundary, int inZBoundary, float inMaxVel) | Flocking | |
| limitVelocity(int index) | Flocking | private |
| limitVelocity3D(int index) | Flocking | private |
| maxVel | Flocking | private |
| roughBoundaries(int index) | Flocking | private |
| roughBoundaries3D(int index) | Flocking | private |
| rule1(int index) | Flocking | private |
| rule2(int index) | Flocking | private |
| rule3(int index) | Flocking | private |
| ruleOne3D(int index) | Flocking | private |
| ruleThree3D(int index) | Flocking | private |
| ruleTwo3D(int index) | Flocking | private |
| setRule1(int inApplyRule1) | Flocking | |
| setRule2(int inApplyRule2) | Flocking | |
| setRule3(int inApplyRule3) | Flocking | |
| spriteID | Flocking | private |
| update2D() | Flocking | |
| update3D() | Flocking | |
| xBoundary | Flocking | private |
| yBoundary | Flocking | private |
| zBoundary | Flocking | private |
| ~Flocking() | Flocking |
1.8.13