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Level H Engine
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This is the complete list of members for GameObject, including all inherited members.
| addComponent() | GameObject | inline |
| awake() | GameObject | virtual |
| checkForComponent(std::string id) | GameObject | |
| componentIDs | GameObject | private |
| components | GameObject | private |
| create(std::string name) | GameObject | static |
| destroy() | GameObject | virtual |
| destroyed | GameObject | private |
| GameObject(std::string name) | GameObject | |
| getComponent() | GameObject | inline |
| getDestroyed() | GameObject | inline |
| getName() | GameObject | inline |
| name | GameObject | private |
| render() | GameObject | virtual |
| setDestroyed(bool inDestroyed) | GameObject | inline |
| setName(std::string inName) | GameObject | inline |
| update() | GameObject | virtual |
| ~GameObject() | GameObject | virtual |
1.8.13