Level H Engine
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This is the complete list of members for GameObject, including all inherited members.
addComponent() | GameObject | inline |
awake() | GameObject | virtual |
checkForComponent(std::string id) | GameObject | |
componentIDs | GameObject | private |
components | GameObject | private |
create(std::string name) | GameObject | static |
destroy() | GameObject | virtual |
destroyed | GameObject | private |
GameObject(std::string name) | GameObject | |
getComponent() | GameObject | inline |
getDestroyed() | GameObject | inline |
getName() | GameObject | inline |
name | GameObject | private |
render() | GameObject | virtual |
setDestroyed(bool inDestroyed) | GameObject | inline |
setName(std::string inName) | GameObject | inline |
update() | GameObject | virtual |
~GameObject() | GameObject | virtual |