Level H Engine
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This is the complete list of members for Mesh, including all inherited members.
calculateMaxAndMinVerticies(std::vector< float > &vertices) | Mesh | private |
checkHeightmap() | Mesh | inline |
checkPrimitive() | Mesh | inline |
getMaxVert() | Mesh | inline |
getMinVert() | Mesh | inline |
getNumberOfVertices() | Mesh | |
getNumIndices() | Mesh | inline |
getTextureID() | Mesh | |
getVAO() | Mesh | |
heightmap | Mesh | private |
indexBuffer | Mesh | private |
initaliseIndicies(std::vector< unsigned int > &inIndices) | Mesh | private |
initaliseVBO(unsigned int vecNum, std::vector< float > &inVBOData, int linkNum) | Mesh | private |
initialiseTexture(std::vector< float > vertexTextures) | Mesh | private |
initialiseVAO(std::string fileName) | Mesh | private |
maxVert | Mesh | private |
Mesh(std::string objFileName) | Mesh | |
Mesh(Primitives::PrimativeType primType) | Mesh | |
Mesh(std::string fileName, bool heightmap) | Mesh | |
Mesh(std::string objFileName, std::string textureFileName) | Mesh | |
Mesh(std::string fileName, std::string textureFileName, bool heightmap) | Mesh | |
minVert | Mesh | private |
numberOfIndices | Mesh | private |
numberOfVertices | Mesh | private |
primative | Mesh | private |
textureBuffer | Mesh | private |
textureFileName | Mesh | private |
textureID | Mesh | private |
vertexArrayObject | Mesh | private |
~Mesh() | Mesh |