Level H Engine
Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

calculateMaxAndMinVerticies(std::vector< float > &vertices)Meshprivate
checkHeightmap()Meshinline
checkPrimitive()Meshinline
getMaxVert()Meshinline
getMinVert()Meshinline
getNumberOfVertices()Mesh
getNumIndices()Meshinline
getTextureID()Mesh
getVAO()Mesh
heightmapMeshprivate
indexBufferMeshprivate
initaliseIndicies(std::vector< unsigned int > &inIndices)Meshprivate
initaliseVBO(unsigned int vecNum, std::vector< float > &inVBOData, int linkNum)Meshprivate
initialiseTexture(std::vector< float > vertexTextures)Meshprivate
initialiseVAO(std::string fileName)Meshprivate
maxVertMeshprivate
Mesh(std::string objFileName)Mesh
Mesh(Primitives::PrimativeType primType)Mesh
Mesh(std::string fileName, bool heightmap)Mesh
Mesh(std::string objFileName, std::string textureFileName)Mesh
Mesh(std::string fileName, std::string textureFileName, bool heightmap)Mesh
minVertMeshprivate
numberOfIndicesMeshprivate
numberOfVerticesMeshprivate
primativeMeshprivate
textureBufferMeshprivate
textureFileNameMeshprivate
textureIDMeshprivate
vertexArrayObjectMeshprivate
~Mesh()Mesh