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Level H Engine
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This is the complete list of members for Shader, including all inherited members.
| CheckShaderCompiled(GLint shader) | Shader | private |
| getShaderProgram() | Shader | |
| getUniform(std::string uniformID) | Shader | |
| initaliseShader(std::string shaderFileName, char shaderType) | Shader | private |
| initaliseUniform(std::string uniformID) | Shader | |
| Shader(std::string vertexShaderFileName, std::string fragmentShaderFileName) | Shader | |
| shaderProgram | Shader | private |
| uniforms | Shader | private |
| ~Shader() | Shader |
1.8.13