Level H Engine
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This is the complete list of members for Mat4, including all inherited members.
getInverse(Mat4 &matrix) | Mat4 | |
getMatrixArray() | Mat4 | inline |
getPos() | Mat4 | inline |
m | Mat4 | |
Mat4() | Mat4 | inline |
Mat4(Vec4 v1, Vec4 v2, Vec4 v3, Vec4 v4) | Mat4 | inline |
operator+=(Mat4 mIn) | Mat4 | inline |
operator-=(Mat4 mIn) | Mat4 | inline |
rotate(Mat4 &matrix, Vec3 angle) | Mat4 | |
rotateAlongX(Mat4 &matrix, float angle) | Mat4 | |
rotateAlongY(Mat4 &matrix, float angle) | Mat4 | |
rotateAlongZ(Mat4 &matrix, float angle) | Mat4 | |
rotatePointAroundXAxis(Mat4 &matrix, Vec3 axisPoint, float angle) | Mat4 | |
rotatePointAroundYAxis(Mat4 &matrix, Vec3 axisPoint, float angle) | Mat4 | |
rotatePointAroundZAxis(Mat4 &matrix, Vec3 axisPoint, float angle) | Mat4 | |
scale(Mat4 &matrix, float sv) | Mat4 | |
scale(Mat4 &matrix, Vec3 &sv) | Mat4 | |
setAsIdentityMatrix() | Mat4 | inline |
setAsOrthogonalProjectionMatrix(float w, float h, float n, float f) | Mat4 | inline |
setAsPerspectiveMatrix(float fovy, float aspect, float n, float f) | Mat4 | inline |
setPos(Vec3 pv) | Mat4 | inline |
setPos(Mat4 &matrix, Vec3 pos) | Mat4 | |
translate(Mat4 &matrix, Vec3 tv) | Mat4 |