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Level H Engine
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This is the complete list of members for Mat4, including all inherited members.
| getInverse(Mat4 &matrix) | Mat4 | |
| getMatrixArray() | Mat4 | inline |
| getPos() | Mat4 | inline |
| m | Mat4 | |
| Mat4() | Mat4 | inline |
| Mat4(Vec4 v1, Vec4 v2, Vec4 v3, Vec4 v4) | Mat4 | inline |
| operator+=(Mat4 mIn) | Mat4 | inline |
| operator-=(Mat4 mIn) | Mat4 | inline |
| rotate(Mat4 &matrix, Vec3 angle) | Mat4 | |
| rotateAlongX(Mat4 &matrix, float angle) | Mat4 | |
| rotateAlongY(Mat4 &matrix, float angle) | Mat4 | |
| rotateAlongZ(Mat4 &matrix, float angle) | Mat4 | |
| rotatePointAroundXAxis(Mat4 &matrix, Vec3 axisPoint, float angle) | Mat4 | |
| rotatePointAroundYAxis(Mat4 &matrix, Vec3 axisPoint, float angle) | Mat4 | |
| rotatePointAroundZAxis(Mat4 &matrix, Vec3 axisPoint, float angle) | Mat4 | |
| scale(Mat4 &matrix, float sv) | Mat4 | |
| scale(Mat4 &matrix, Vec3 &sv) | Mat4 | |
| setAsIdentityMatrix() | Mat4 | inline |
| setAsOrthogonalProjectionMatrix(float w, float h, float n, float f) | Mat4 | inline |
| setAsPerspectiveMatrix(float fovy, float aspect, float n, float f) | Mat4 | inline |
| setPos(Vec3 pv) | Mat4 | inline |
| setPos(Mat4 &matrix, Vec3 pos) | Mat4 | |
| translate(Mat4 &matrix, Vec3 tv) | Mat4 |
1.8.13