Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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Helicopter Member List

This is the complete list of members for Helicopter, including all inherited members.

actorIDGameActorprotected
actorIDGeneratorGameActorprotectedstatic
backwardsHelicopterprivate
changePosition(Ogre::Vector3 position)GameActor
directionHelicopterprivate
downHelicopterprivate
forwardsHelicopterprivate
GameActor(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale)GameActor
gameActorNodeGameActorprotected
getActorID()GameActor
getActorNode()GameActor
getHealth()Helicopter
getLastRotation()Helicopter
getOrientation()GameActor
getPosition()GameActor
getScale()GameActor
getSpeed()Helicopter
handleInput(OIS::Keyboard *keyboard, OIS::Mouse *mouse)Helicopter
healthHelicopterprivate
Helicopter(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale)Helicopter
leftHelicopterprivate
mainRotorHelicopterprivate
maxSpeedHelicopterprivate
mouseXHelicopterprivate
mouseYHelicopterprivate
orientationGameActorprotected
positionGameActorprotected
resetHelicopter()Helicopter
rightHelicopterprivate
rotateHelicopter()Helicopterprivate
scaleGameActorprotected
setOrientation(Ogre::Vector3 orientation)GameActor
setPosition(Ogre::Vector3 position)GameActor
setScale(Ogre::Real scale)GameActor
setSpeed(Ogre::Vector3 speed)Helicopter
setUpActor(OgreApplication *application)Helicoptervirtual
setX(float x)GameActor
setXOrientation(float xOrientation)GameActor
setXSpeed(float xSpeed)Helicopter
setY(float y)GameActor
setYOrientation(float yOrientation)GameActor
setYSpeed(float ySpeed)Helicopter
setZ(float z)GameActor
setZOrientation(float zOrientation)GameActor
setZSpeed(float zSpeed)Helicopter
sideRotorHelicopterprivate
spawnHelicopterprivate
speedHelicopterprivate
takeDamage()Helicopter
targetSpeedPercentHelicopterprivate
upHelicopterprivate
updateActor(float dt)Helicoptervirtual
updateMoveSpeed()Helicopterprivate
updateSpeed()Helicopterprivate
~GameActor()GameActorvirtual
~Helicopter()Helicopter