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Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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This is the complete list of members for Projectile, including all inherited members.
| actorID | GameActor | protected |
| actorIDGenerator | GameActor | protectedstatic |
| changePosition(Ogre::Vector3 position) | GameActor | |
| collisionTest(Ogre::Vector3 position, Ogre::Vector3 testPosition) | GamePhysics | |
| GameActor(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | GameActor | |
| gameActorNode | GameActor | protected |
| GamePhysics() | GamePhysics | |
| getActorID() | GameActor | |
| getActorNode() | GameActor | |
| getOrientation() | GameActor | |
| getPosition() | GameActor | |
| getProjectileDisplacement() | GamePhysics | |
| getScale() | GameActor | |
| getSfromUAT(Ogre::Real u, Ogre::Real a, Ogre::Real t) | GamePhysics | |
| getSfromUVT(Ogre::Real u, Ogre::Real v, Ogre::Real t) | GamePhysics | |
| getSfromVAT(Ogre::Real v, Ogre::Real a, Ogre::Real t) | GamePhysics | |
| getVfromUAT(Ogre::Real u, Ogre::Real a, Ogre::Real t) | GamePhysics | |
| getVSquaredfromUAS(Ogre::Real u, Ogre::Real a, Ogre::Real s) | GamePhysics | |
| getWorldPosition() | Projectile | |
| orientation | GameActor | protected |
| parentNode | Projectile | private |
| position | GameActor | protected |
| Projectile(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale, std::shared_ptr< Ogre::SceneNode > parentNode, Ogre::Vector3 initalVelocity) | Projectile | |
| projectile | GamePhysics | protected |
| scale | GameActor | protected |
| setOrientation(Ogre::Vector3 orientation) | GameActor | |
| setPosition(Ogre::Vector3 position) | GameActor | |
| setScale(Ogre::Real scale) | GameActor | |
| setUpActor(OgreApplication *application) | Projectile | virtual |
| setX(float x) | GameActor | |
| setXOrientation(float xOrientation) | GameActor | |
| setY(float y) | GameActor | |
| setYOrientation(float yOrientation) | GameActor | |
| setZ(float z) | GameActor | |
| setZOrientation(float zOrientation) | GameActor | |
| updateActor(float dt) | Projectile | virtual |
| updateProjectile(float dt) | GamePhysics | |
| ~GameActor() | GameActor | virtual |
| ~GamePhysics() | GamePhysics | |
| ~Projectile() | Projectile |
1.8.8