Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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Projectile Member List

This is the complete list of members for Projectile, including all inherited members.

actorIDGameActorprotected
actorIDGeneratorGameActorprotectedstatic
changePosition(Ogre::Vector3 position)GameActor
collisionTest(Ogre::Vector3 position, Ogre::Vector3 testPosition)GamePhysics
GameActor(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale)GameActor
gameActorNodeGameActorprotected
GamePhysics()GamePhysics
getActorID()GameActor
getActorNode()GameActor
getOrientation()GameActor
getPosition()GameActor
getProjectileDisplacement()GamePhysics
getScale()GameActor
getSfromUAT(Ogre::Real u, Ogre::Real a, Ogre::Real t)GamePhysics
getSfromUVT(Ogre::Real u, Ogre::Real v, Ogre::Real t)GamePhysics
getSfromVAT(Ogre::Real v, Ogre::Real a, Ogre::Real t)GamePhysics
getVfromUAT(Ogre::Real u, Ogre::Real a, Ogre::Real t)GamePhysics
getVSquaredfromUAS(Ogre::Real u, Ogre::Real a, Ogre::Real s)GamePhysics
getWorldPosition()Projectile
orientationGameActorprotected
parentNodeProjectileprivate
positionGameActorprotected
Projectile(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale, std::shared_ptr< Ogre::SceneNode > parentNode, Ogre::Vector3 initalVelocity)Projectile
projectileGamePhysicsprotected
scaleGameActorprotected
setOrientation(Ogre::Vector3 orientation)GameActor
setPosition(Ogre::Vector3 position)GameActor
setScale(Ogre::Real scale)GameActor
setUpActor(OgreApplication *application)Projectilevirtual
setX(float x)GameActor
setXOrientation(float xOrientation)GameActor
setY(float y)GameActor
setYOrientation(float yOrientation)GameActor
setZ(float z)GameActor
setZOrientation(float zOrientation)GameActor
updateActor(float dt)Projectilevirtual
updateProjectile(float dt)GamePhysics
~GameActor()GameActorvirtual
~GamePhysics()GamePhysics
~Projectile()Projectile