Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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This is the complete list of members for Projectile, including all inherited members.
actorID | GameActor | protected |
actorIDGenerator | GameActor | protectedstatic |
changePosition(Ogre::Vector3 position) | GameActor | |
collisionTest(Ogre::Vector3 position, Ogre::Vector3 testPosition) | GamePhysics | |
GameActor(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | GameActor | |
gameActorNode | GameActor | protected |
GamePhysics() | GamePhysics | |
getActorID() | GameActor | |
getActorNode() | GameActor | |
getOrientation() | GameActor | |
getPosition() | GameActor | |
getProjectileDisplacement() | GamePhysics | |
getScale() | GameActor | |
getSfromUAT(Ogre::Real u, Ogre::Real a, Ogre::Real t) | GamePhysics | |
getSfromUVT(Ogre::Real u, Ogre::Real v, Ogre::Real t) | GamePhysics | |
getSfromVAT(Ogre::Real v, Ogre::Real a, Ogre::Real t) | GamePhysics | |
getVfromUAT(Ogre::Real u, Ogre::Real a, Ogre::Real t) | GamePhysics | |
getVSquaredfromUAS(Ogre::Real u, Ogre::Real a, Ogre::Real s) | GamePhysics | |
getWorldPosition() | Projectile | |
orientation | GameActor | protected |
parentNode | Projectile | private |
position | GameActor | protected |
Projectile(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale, std::shared_ptr< Ogre::SceneNode > parentNode, Ogre::Vector3 initalVelocity) | Projectile | |
projectile | GamePhysics | protected |
scale | GameActor | protected |
setOrientation(Ogre::Vector3 orientation) | GameActor | |
setPosition(Ogre::Vector3 position) | GameActor | |
setScale(Ogre::Real scale) | GameActor | |
setUpActor(OgreApplication *application) | Projectile | virtual |
setX(float x) | GameActor | |
setXOrientation(float xOrientation) | GameActor | |
setY(float y) | GameActor | |
setYOrientation(float yOrientation) | GameActor | |
setZ(float z) | GameActor | |
setZOrientation(float zOrientation) | GameActor | |
updateActor(float dt) | Projectile | virtual |
updateProjectile(float dt) | GamePhysics | |
~GameActor() | GameActor | virtual |
~GamePhysics() | GamePhysics | |
~Projectile() | Projectile |