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Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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This is the complete list of members for Turret, including all inherited members.
| actorID | GameActor | protected |
| actorIDGenerator | GameActor | protectedstatic |
| barrel | Turret | private |
| changePosition(Ogre::Vector3 position) | GameActor | |
| GameActor(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | GameActor | |
| gameActorNode | GameActor | protected |
| getActorID() | GameActor | |
| getActorNode() | GameActor | |
| getOrientation() | GameActor | |
| getPosition() | GameActor | |
| getScale() | GameActor | |
| lastTarget | Turret | private |
| orientation | GameActor | protected |
| position | GameActor | protected |
| rotateTurret() | Turret | private |
| scale | GameActor | protected |
| setOrientation(Ogre::Vector3 orientation) | GameActor | |
| setPosition(Ogre::Vector3 position) | GameActor | |
| setScale(Ogre::Real scale) | GameActor | |
| setTarget(Ogre::Vector3 target) | Turret | |
| setUpActor(OgreApplication *application) | Turret | virtual |
| setX(float x) | GameActor | |
| setXOrientation(float xOrientation) | GameActor | |
| setY(float y) | GameActor | |
| setYOrientation(float yOrientation) | GameActor | |
| setZ(float z) | GameActor | |
| setZOrientation(float zOrientation) | GameActor | |
| target | Turret | private |
| Turret(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | Turret | |
| updateActor(float dt) | Turret | virtual |
| updateProjectiles(float dt, OgreApplication *application, std::shared_ptr< Helicopter > helicopter) | Turret | |
| ~GameActor() | GameActor | virtual |
| ~Turret() | Turret |
1.8.8