Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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This is the complete list of members for Turret, including all inherited members.
actorID | GameActor | protected |
actorIDGenerator | GameActor | protectedstatic |
barrel | Turret | private |
changePosition(Ogre::Vector3 position) | GameActor | |
GameActor(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | GameActor | |
gameActorNode | GameActor | protected |
getActorID() | GameActor | |
getActorNode() | GameActor | |
getOrientation() | GameActor | |
getPosition() | GameActor | |
getScale() | GameActor | |
lastTarget | Turret | private |
orientation | GameActor | protected |
position | GameActor | protected |
rotateTurret() | Turret | private |
scale | GameActor | protected |
setOrientation(Ogre::Vector3 orientation) | GameActor | |
setPosition(Ogre::Vector3 position) | GameActor | |
setScale(Ogre::Real scale) | GameActor | |
setTarget(Ogre::Vector3 target) | Turret | |
setUpActor(OgreApplication *application) | Turret | virtual |
setX(float x) | GameActor | |
setXOrientation(float xOrientation) | GameActor | |
setY(float y) | GameActor | |
setYOrientation(float yOrientation) | GameActor | |
setZ(float z) | GameActor | |
setZOrientation(float zOrientation) | GameActor | |
target | Turret | private |
Turret(Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | Turret | |
updateActor(float dt) | Turret | virtual |
updateProjectiles(float dt, OgreApplication *application, std::shared_ptr< Helicopter > helicopter) | Turret | |
~GameActor() | GameActor | virtual |
~Turret() | Turret |