Creates a Animation object to handle the animations. 
Definition: animation.h:10
 
void upadateTimer(float)
Definition: animation.cpp:24
 
void snailAnimation(Entity *)
Definition: animation.cpp:70
 
void endGoalAnimation(Entity *)
Definition: animation.cpp:106
 
Animation(float)
Definition: animation.cpp:6
 
void gemAnimation(int, Entity *)
Definition: animation.cpp:124
 
Creates an Entity object Creates an Entity object with a Texture (including variables for the source ...
Definition: entity.h:13
 
void wormAnimation(Entity *)
Definition: animation.cpp:88
 
~Animation()
Definition: animation.cpp:16
 
void upadateAnimation(char, Entity *)
Definition: animation.cpp:39