Creates a Animation object to handle the animations.
Definition: animation.h:10
void upadateTimer(float)
Definition: animation.cpp:24
void snailAnimation(Entity *)
Definition: animation.cpp:70
void endGoalAnimation(Entity *)
Definition: animation.cpp:106
Animation(float)
Definition: animation.cpp:6
void gemAnimation(int, Entity *)
Definition: animation.cpp:124
Creates an Entity object Creates an Entity object with a Texture (including variables for the source ...
Definition: entity.h:13
void wormAnimation(Entity *)
Definition: animation.cpp:88
~Animation()
Definition: animation.cpp:16
void upadateAnimation(char, Entity *)
Definition: animation.cpp:39