void pushSpriteToScreen(SDL_Renderer *, int, int, int, int, int, int)
Definition: texture.cpp:107
int getHeight()
Definition: texture.cpp:64
~Texture()
Definition: texture.cpp:37
void pushToScreen(SDL_Renderer *, int, int)
Definition: texture.cpp:73
Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used...
Definition: texture.h:13
SDL_Texture * getTexture()
Definition: texture.cpp:46
int getWidth()
Definition: texture.cpp:55
Texture(std::string, SDL_Renderer *, bool)
Definition: texture.cpp:6