This is the complete list of members for E_EntityManager, including all inherited members.
| archerArrows | E_EntityManager | private |
| archers | E_EntityManager | private |
| arrowShotSound | E_EntityManager | private |
| coinAllPickups | E_EntityManager | private |
| coinCollectSound | E_EntityManager | private |
| coinKillAllCollectSound | E_EntityManager | private |
| coins | E_EntityManager | private |
| createDeathEffects(C_Vec2 entityPos, C_Vec2 entityVelocity, C_Vec2 deadEntityDimensions, bool coinSpawn, int maxCoins, std::string entityType) | E_EntityManager | private |
| deathEffects | E_EntityManager | private |
| draw() | E_EntityManager | |
| E_EntityManager(C_Vec2 dimensions, EP_Player *player, SDL_Renderer *renderer, C_Texture *fireSprite, SDL_Colour minFireTint, SDL_Colour maxFireTint, float *universalSpeed) | E_EntityManager | |
| enemyDeathSound | E_EntityManager | private |
| enemyHitSound | E_EntityManager | private |
| entityDimensions | E_EntityManager | private |
| fireArrowShotSound | E_EntityManager | private |
| fireCollectSound | E_EntityManager | private |
| flamingArrows | E_EntityManager | private |
| flamingPickups | E_EntityManager | private |
| getArcherArrows() | E_EntityManager | |
| getArchers() | E_EntityManager | |
| getCoinAllPickups() | E_EntityManager | |
| getCoins() | E_EntityManager | |
| getEntityDimensions(std::string iD) | E_EntityManager | |
| getFlamingArrows() | E_EntityManager | |
| getFlamingPickups() | E_EntityManager | |
| getHealthPickups() | E_EntityManager | |
| getKillAllPickups() | E_EntityManager | |
| getPlayerArrows() | E_EntityManager | |
| getShieldPickups() | E_EntityManager | |
| getStormClouds() | E_EntityManager | |
| getStyphBirds() | E_EntityManager | |
| getTexture(std::string iD) | E_EntityManager | |
| getTimeSlowPickups() | E_EntityManager | |
| healthCollectSound | E_EntityManager | private |
| healthPickups | E_EntityManager | private |
| killAllPickups | E_EntityManager | private |
| maxColourTints | E_EntityManager | private |
| minColourTints | E_EntityManager | private |
| playCoinCollectSound() | E_EntityManager | |
| playCoinKillAllCollectSound() | E_EntityManager | |
| playEnemyDeathSound() | E_EntityManager | |
| playEnemyHitSound() | E_EntityManager | |
| player | E_EntityManager | private |
| playerArrows | E_EntityManager | private |
| playFireCollectSound() | E_EntityManager | |
| playHealthCollectSound() | E_EntityManager | |
| playShieldCollectSound() | E_EntityManager | |
| playTimeSlowCollectSound() | E_EntityManager | |
| removeCompletedEffects() | E_EntityManager | private |
| removeDeadEntites() | E_EntityManager | private |
| renderer | E_EntityManager | private |
| screenDimensions | E_EntityManager | private |
| shieldCollectSound | E_EntityManager | private |
| shieldPickups | E_EntityManager | private |
| spawnArcher(C_Vec2 spawnPos) | E_EntityManager | |
| spawnCoin(C_Vec2 spawnPos) | E_EntityManager | |
| spawnCoinAll(C_Vec2 spawnPos) | E_EntityManager | |
| spawnFlaming(C_Vec2 spawnPos) | E_EntityManager | |
| spawnHealth(C_Vec2 spawnPos) | E_EntityManager | |
| spawnKillAll(C_Vec2 spawnPos) | E_EntityManager | |
| spawnShield(C_Vec2 spawnPos) | E_EntityManager | |
| spawnStormCloud(C_Vec2 spawnPos) | E_EntityManager | |
| spawnStyphBird(C_Vec2 spawnPos) | E_EntityManager | |
| spawnTimeSlow(C_Vec2 spawnPos) | E_EntityManager | |
| stormClouds | E_EntityManager | private |
| styphBirds | E_EntityManager | private |
| textures | E_EntityManager | private |
| timeSlowCollectSound | E_EntityManager | private |
| timeSlowPickups | E_EntityManager | private |
| universalSpeed | E_EntityManager | private |
| update(float dt) | E_EntityManager | |
| ~E_EntityManager() | E_EntityManager | |