Sky Zone Omega - PC Version
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PS_Particle Member List

This is the complete list of members for PS_Particle, including all inherited members.

directionPS_Particleprivate
draw(SDL_Renderer *renderer)PS_Particle
getDirection()PS_Particle
getMoveSpeed()PS_Particle
getPosition()PS_Particle
getScale()PS_Particle
move(C_Vec2 movement)PS_Particle
moveSpeedPS_Particleprivate
posPS_Particleprivate
PS_Particle(C_Texture *texture, float scaleValue, C_Vec2 direction, float moveSpeed, C_Vec2 pos)PS_Particle
PS_Particle(C_Texture *texture, float scaleValue, C_Vec2 direction, float moveSpeed, C_Vec2 pos, SDL_Colour tintColour)PS_Particle
scaleValuePS_Particleprivate
setDirection(C_Vec2 direction)PS_Particle
setMoveSpeed(float moveSpeed)PS_Particle
setPosition(C_Vec2 pos)PS_Particle
setScale(float scaleValue)PS_Particle
texturePS_Particleprivate
tintPS_Particleprivate
tintColourPS_Particleprivate
update(float dt)PS_Particle
~PS_Particle()PS_Particle