This is the complete list of members for PS_ParticleEffect, including all inherited members.
| dead | PS_ParticleEffect | private |
| draw(SDL_Renderer *renderer) | PS_ParticleEffect | |
| emit | PS_ParticleEffect | private |
| emitter | PS_ParticleEffect | private |
| getDead() | PS_ParticleEffect | |
| getLifeSpan() | PS_ParticleEffect | |
| lifeSpan | PS_ParticleEffect | private |
| makeNewParticles() | PS_ParticleEffect | private |
| maxTint | PS_ParticleEffect | private |
| minTint | PS_ParticleEffect | private |
| moveSpeed | PS_ParticleEffect | private |
| particles | PS_ParticleEffect | private |
| PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale) | PS_ParticleEffect | |
| PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, float timerLength) | PS_ParticleEffect | |
| PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, SDL_Colour minTint, SDL_Colour maxTint) | PS_ParticleEffect | |
| PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, float timerLength, SDL_Colour minTint, SDL_Colour maxTint) | PS_ParticleEffect | |
| scale | PS_ParticleEffect | private |
| setDead(bool dead) | PS_ParticleEffect | |
| setEmitter(C_Vec2 emitter) | PS_ParticleEffect | |
| setEmitting(bool emit) | PS_ParticleEffect | |
| setMoveSpeed(float moveSpeed) | PS_ParticleEffect | |
| setParticleScale(float scale) | PS_ParticleEffect | |
| texture | PS_ParticleEffect | private |
| tint | PS_ParticleEffect | private |
| update(float dt) | PS_ParticleEffect | |
| ~PS_ParticleEffect() | PS_ParticleEffect | |