This is the complete list of members for PS_ParticleEffect, including all inherited members.
dead | PS_ParticleEffect | private |
draw(SDL_Renderer *renderer) | PS_ParticleEffect | |
emit | PS_ParticleEffect | private |
emitter | PS_ParticleEffect | private |
getDead() | PS_ParticleEffect | |
getLifeSpan() | PS_ParticleEffect | |
lifeSpan | PS_ParticleEffect | private |
makeNewParticles() | PS_ParticleEffect | private |
maxTint | PS_ParticleEffect | private |
minTint | PS_ParticleEffect | private |
moveSpeed | PS_ParticleEffect | private |
particles | PS_ParticleEffect | private |
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale) | PS_ParticleEffect | |
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, float timerLength) | PS_ParticleEffect | |
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, SDL_Colour minTint, SDL_Colour maxTint) | PS_ParticleEffect | |
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, float timerLength, SDL_Colour minTint, SDL_Colour maxTint) | PS_ParticleEffect | |
scale | PS_ParticleEffect | private |
setDead(bool dead) | PS_ParticleEffect | |
setEmitter(C_Vec2 emitter) | PS_ParticleEffect | |
setEmitting(bool emit) | PS_ParticleEffect | |
setMoveSpeed(float moveSpeed) | PS_ParticleEffect | |
setParticleScale(float scale) | PS_ParticleEffect | |
texture | PS_ParticleEffect | private |
tint | PS_ParticleEffect | private |
update(float dt) | PS_ParticleEffect | |
~PS_ParticleEffect() | PS_ParticleEffect | |