Sky Zone Omega - PC Version
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PS_ParticleEffect Member List

This is the complete list of members for PS_ParticleEffect, including all inherited members.

deadPS_ParticleEffectprivate
draw(SDL_Renderer *renderer)PS_ParticleEffect
emitPS_ParticleEffectprivate
emitterPS_ParticleEffectprivate
getDead()PS_ParticleEffect
getLifeSpan()PS_ParticleEffect
lifeSpanPS_ParticleEffectprivate
makeNewParticles()PS_ParticleEffectprivate
maxTintPS_ParticleEffectprivate
minTintPS_ParticleEffectprivate
moveSpeedPS_ParticleEffectprivate
particlesPS_ParticleEffectprivate
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale)PS_ParticleEffect
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, float timerLength)PS_ParticleEffect
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, SDL_Colour minTint, SDL_Colour maxTint)PS_ParticleEffect
PS_ParticleEffect(C_Texture *texture, C_Vec2 emitter, bool emit, float moveSpeed, float scale, float timerLength, SDL_Colour minTint, SDL_Colour maxTint)PS_ParticleEffect
scalePS_ParticleEffectprivate
setDead(bool dead)PS_ParticleEffect
setEmitter(C_Vec2 emitter)PS_ParticleEffect
setEmitting(bool emit)PS_ParticleEffect
setMoveSpeed(float moveSpeed)PS_ParticleEffect
setParticleScale(float scale)PS_ParticleEffect
texturePS_ParticleEffectprivate
tintPS_ParticleEffectprivate
update(float dt)PS_ParticleEffect
~PS_ParticleEffect()PS_ParticleEffect