Jamie Slowgrove - AI Assignment 1
Line of Sight & A* path-finding
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botA.h
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1 #pragma once
2 
3 #include <SDL.h>
4 #include "texture.h"
5 #include "vec2.h"
6 #include "botAI.h"
7 
12 class BotA : public BotAI
13 {
14 private:
15 public:
24  BotA(Texture*, Vec2, int, int, Map*);
25 
29  ~BotA();
30 };
Creates a BotAI object that inherits Creature. Creates a BotAI object that inherits Creature and cont...
Definition: botAI.h:16
Creates a Vec2 structure with functions Creates a Vec2 structure with overloaded operators to create ...
Definition: vec2.h:7
~BotA()
Definition: botA.cpp:13
Creates a Map object.
Definition: map.h:13
Creates a BotA object that inherits BotAI. Creates a BotA object that inherits BotAI and contains the...
Definition: botA.h:12
Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used...
Definition: texture.h:13
BotA(Texture *, Vec2, int, int, Map *)
Definition: botA.cpp:6