Jamie Slowgrove - AI Assignment 1
Line of Sight & A* path-finding
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AIAssignment1LineOfSight
botA.h
Go to the documentation of this file.
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#pragma once
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#include <SDL.h>
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#include "
texture.h
"
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#include "
vec2.h
"
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#include "
botAI.h
"
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class
BotA
:
public
BotAI
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{
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private
:
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public
:
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BotA
(
Texture
*,
Vec2
,
int
,
int
,
Map
*);
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~BotA
();
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};
BotAI
Creates a BotAI object that inherits Creature. Creates a BotAI object that inherits Creature and cont...
Definition:
botAI.h:16
Vec2
Creates a Vec2 structure with functions Creates a Vec2 structure with overloaded operators to create ...
Definition:
vec2.h:7
texture.h
botAI.h
BotA::~BotA
~BotA()
Definition:
botA.cpp:13
Map
Creates a Map object.
Definition:
map.h:13
BotA
Creates a BotA object that inherits BotAI. Creates a BotA object that inherits BotAI and contains the...
Definition:
botA.h:12
Texture
Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used...
Definition:
texture.h:13
BotA::BotA
BotA(Texture *, Vec2, int, int, Map *)
Definition:
botA.cpp:6
vec2.h
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