void pushSpriteToScreen(SDL_Renderer *, int, int, int, int, int, int)
Definition: texture.cpp:154
SDL_Texture * textureData
Definition: texture.h:17
int getHeight()
Definition: texture.cpp:111
~Texture()
Definition: texture.cpp:84
void pushToScreen(SDL_Renderer *, int, int)
Definition: texture.cpp:120
Texture(SDL_Renderer *, int, int, int)
Definition: texture.cpp:6
Creates a Texture for use with a renderer Creates a Texture from an image file, this can then be used...
Definition: texture.h:13
SDL_Texture * getTexture()
Definition: texture.cpp:93
int getWidth()
Definition: texture.cpp:102