This is the complete list of members for Game, including all inherited members.
applyRule1 | Game | private |
applyRule2 | Game | private |
applyRule3 | Game | private |
boids | Game | private |
draw() | Game | virtual |
Game(StateManager *, SDL_Renderer *, int, int) | Game | |
input() | Game | virtual |
limitVelocity(int) | Game | private |
renderer | State | protected |
roughBoundaries(int) | Game | private |
rule1(int) | Game | private |
rule2(int) | Game | private |
rule3(int) | Game | private |
screenHeight | State | protected |
screenWidth | State | protected |
State(StateManager *, SDL_Renderer *, int, int) | State | |
stateManager | State | protected |
text | Game | private |
update(float deltaTime) | Game | virtual |
whiteSquare | Game | private |
~Game() | Game | |
~State() | State | virtual |