This is the complete list of members for Game, including all inherited members.
| applyRule1 | Game | private |
| applyRule2 | Game | private |
| applyRule3 | Game | private |
| boids | Game | private |
| draw() | Game | virtual |
| Game(StateManager *, SDL_Renderer *, int, int) | Game | |
| input() | Game | virtual |
| limitVelocity(int) | Game | private |
| renderer | State | protected |
| roughBoundaries(int) | Game | private |
| rule1(int) | Game | private |
| rule2(int) | Game | private |
| rule3(int) | Game | private |
| screenHeight | State | protected |
| screenWidth | State | protected |
| State(StateManager *, SDL_Renderer *, int, int) | State | |
| stateManager | State | protected |
| text | Game | private |
| update(float deltaTime) | Game | virtual |
| whiteSquare | Game | private |
| ~Game() | Game | |
| ~State() | State | virtual |
1.8.8