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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAudioCreates a Audio object to handle the SDL_Mixer
 CBoidCreates an Boid object Creates an Boid object that is to be used for each Boid
 CStateCreates a State object. Creates a State object to be inherited
 CGameCreates an Game object that inherits State Creates an Game object that inherits State and runs the Game. DISCLAMER: Created using Pseudo code from https://www.macs.hw.ac.uk/~dwcorne/Teaching/Boids%20Pseudocode.htm
 CHelpCreates an Help object that inherits State Creates an Help object that inherits State and runs the Help
 CStateManagerCreates a StateManager object. Creates a StateManager object to be inherited
 CTextCreates a Text Texture for use with a renderer Creates a Text Texture from an image file, this can then be used with a renderer
 CTextureCreates a Texture for use with a renderer Creates a Texture from an image file, this can then be used with a renderer
 CVec2Creates an Vec2 structure with functions Creates an Vec2 structure with overloaded operators to create a new variable type for use as a 2D vector