Jamie Slowgrove - MGP Assignment 2 - JAM
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- a -
addState() :
JAM_StateManager
androidInput() :
Game
- c -
changeState() :
JAM_StateManager
checkNodes() :
JAM_AStar
createTextTexture() :
JAM_Text
- d -
draw() :
Game
,
JAM_ArrowPad
,
JAM_Entity
,
JAM_Flocking
,
JAM_Particle
,
JAM_ParticleEffect
,
JAM_State
,
JAM_StateManager
drawLists() :
JAM_AStar
drawText() :
JAM_Button
- f -
findBestPath() :
JAM_AStar
findNewPath() :
JAM_AStar
findNextNode() :
JAM_AStar
- g -
Game() :
Game
getCostNode() :
JAM_Node
getDanger() :
MapSquare
getDimensions() :
JAM_Entity
,
JAM_Text
getDirection() :
JAM_Particle
getDown() :
JAM_ArrowPad
getEndNode() :
JAM_Node
getFScoreNode() :
JAM_Node
getHeight() :
JAM_Texture
getLeft() :
JAM_ArrowPad
getListed() :
JAM_Node
getMoveSpeed() :
JAM_Particle
getNextPathNode() :
JAM_AStar
getParentXIndex() :
JAM_Node
getParentYIndex() :
JAM_Node
getPosition() :
JAM_Entity
,
JAM_Particle
getRight() :
JAM_ArrowPad
getSafeNode() :
JAM_Node
getScale() :
JAM_Particle
getStartNode() :
JAM_Node
getTexture() :
JAM_Texture
getUp() :
JAM_ArrowPad
getWidth() :
JAM_Texture
getXIndex() :
JAM_Node
getYIndex() :
JAM_Node
- i -
input() :
Game
,
JAM_ArrowPad
,
JAM_Button
,
JAM_State
,
JAM_StateManager
- j -
JAM_ArrowPad() :
JAM_ArrowPad
JAM_AStar() :
JAM_AStar
JAM_Audio() :
JAM_Audio
JAM_Button() :
JAM_Button
JAM_Entity() :
JAM_Entity
JAM_Flocking() :
JAM_Flocking
JAM_Node() :
JAM_Node
JAM_Particle() :
JAM_Particle
JAM_ParticleEffect() :
JAM_ParticleEffect
JAM_State() :
JAM_State
JAM_StateManager() :
JAM_StateManager
JAM_Text() :
JAM_Text
JAM_Texture() :
JAM_Texture
JAM_Vec2() :
JAM_Vec2
- l -
limitVelocity() :
JAM_Flocking
- m -
makeNewParticles() :
JAM_ParticleEffect
MapSquare() :
MapSquare
move() :
JAM_Particle
moveX() :
JAM_Particle
moveY() :
JAM_Particle
- n -
nodeTest() :
JAM_AStar
- o -
operator+=() :
JAM_Vec2
operator-=() :
JAM_Vec2
- p -
playEffect() :
JAM_Audio
pushSpriteToScreen() :
JAM_Texture
pushToScreen() :
JAM_Text
,
JAM_Texture
- r -
removeLastState() :
JAM_StateManager
Robot() :
Robot
roughBoundaries() :
JAM_Flocking
rule1() :
JAM_Flocking
rule2() :
JAM_Flocking
rule3() :
JAM_Flocking
- s -
setColour() :
JAM_Text
setCostNode() :
JAM_Node
setDanger() :
MapSquare
setDangerNode() :
JAM_AStar
setDimensions() :
JAM_Entity
setDirection() :
JAM_Particle
setEmitter() :
JAM_ParticleEffect
setEmitting() :
JAM_ParticleEffect
setEndNode() :
JAM_Node
setFont() :
JAM_Text
setFontSize() :
JAM_Text
setFScoreNode() :
JAM_Node
setHeight() :
JAM_Entity
setListed() :
JAM_Node
setMoveSpeed() :
JAM_Particle
setParentIndex() :
JAM_Node
setPosition() :
JAM_Entity
,
JAM_Particle
setRule1() :
JAM_Flocking
setRule2() :
JAM_Flocking
setRule3() :
JAM_Flocking
setSafeNode() :
JAM_AStar
,
JAM_Node
setScale() :
JAM_Particle
setStartNode() :
JAM_Node
setText() :
JAM_Text
setWidth() :
JAM_Entity
setX() :
JAM_Entity
setY() :
JAM_Entity
startAudio() :
JAM_Audio
stopAudio() :
JAM_Audio
- t -
tapInput() :
JAM_Button
- u -
update() :
Game
,
JAM_Button
,
JAM_Entity
,
JAM_Flocking
,
JAM_Particle
,
JAM_ParticleEffect
,
JAM_State
,
JAM_StateManager
,
MapSquare
,
Robot
- w -
windowsInput() :
Game
- ~ -
~Game() :
Game
~JAM_ArrowPad() :
JAM_ArrowPad
~JAM_AStar() :
JAM_AStar
~JAM_Audio() :
JAM_Audio
~JAM_Button() :
JAM_Button
~JAM_Entity() :
JAM_Entity
~JAM_Flocking() :
JAM_Flocking
~JAM_Node() :
JAM_Node
~JAM_Particle() :
JAM_Particle
~JAM_ParticleEffect() :
JAM_ParticleEffect
~JAM_State() :
JAM_State
~JAM_StateManager() :
JAM_StateManager
~JAM_Text() :
JAM_Text
~JAM_Texture() :
JAM_Texture
~MapSquare() :
MapSquare
~Robot() :
Robot
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