Jamie Slowgrove - MGP Assignment 2 - JAM
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ParticleEffect.h File Reference
#include <SDL.h>
#include <vector>
#include <time.h>
#include <string>
#include "Particle.h"
#include "Vec2.h"
#include "Utilities.h"
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Classes

class  JAM_ParticleEffect
 Creates a ParticleEffect object that handles Particle objects. More...
 

Macros

#define MAX_NUMBER_OF_PARTICLES   100
 

Macro Definition Documentation

#define MAX_NUMBER_OF_PARTICLES   100

A definition for the max number of particles.