Creates a Robot object that inherits Entity. More...
#include <Robot.h>


| Public Member Functions | |
| Robot (JAM_Texture *sprite, float x, float y, float width, float height) | |
| ~Robot () | |
| void | update (float dt) | 
|  Public Member Functions inherited from JAM_Entity | |
| JAM_Entity (JAM_Texture *sprite, float x, float y, float width, float height) | |
| ~JAM_Entity () | |
| void | draw (SDL_Renderer *renderer) | 
| void | setPosition (float x, float y) | 
| void | setPosition (JAM_Vec2 position) | 
| void | setX (float x) | 
| void | setY (float y) | 
| void | setDimensions (float width, float height) | 
| void | setDimensions (JAM_Vec2 dimensions) | 
| void | setWidth (float width) | 
| void | setHeight (float height) | 
| JAM_Vec2 | getPosition () | 
| JAM_Vec2 | getDimensions () | 
Creates a Robot object that inherits Entity.
| Robot::Robot | ( | JAM_Texture * | sprite, | 
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height | ||
| ) | 
| Robot::~Robot | ( | ) | 
Destructs the Robot object.
| 
 | virtual | 
 1.8.8
 1.8.8