Jamie Slowgrove - MGP Assignment 2 - JAM
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- a -
applyRule1 :
JAM_Flocking
applyRule2 :
JAM_Flocking
applyRule3 :
JAM_Flocking
audio :
JAM_Audio
- b -
bestPath :
JAM_AStar
boids :
JAM_Flocking
border :
Game
,
JAM_Button
- c -
closedList :
JAM_AStar
cost :
JAM_Node
currentStates :
JAM_StateManager
currentX :
JAM_AStar
currentY :
JAM_AStar
- d -
danger :
MapSquare
dimensions :
JAM_Entity
direction :
JAM_Particle
down :
JAM_ArrowPad
downCmd :
JAM_ArrowPad
- e -
emit :
JAM_ParticleEffect
emitter :
JAM_ParticleEffect
endNode :
JAM_Node
endX :
JAM_AStar
endY :
JAM_AStar
- f -
font :
JAM_Text
fontColour :
JAM_Text
fontLocation :
JAM_Text
fontSize :
JAM_Text
fScore :
JAM_Node
- l -
left :
JAM_ArrowPad
leftCmd :
JAM_ArrowPad
listed :
JAM_Node
- m -
mapSquares :
Game
maxVel :
JAM_Flocking
mouse :
Game
moveSpeed :
JAM_Particle
,
JAM_ParticleEffect
music :
Game
- n -
nodeDimensions :
JAM_AStar
nodes :
Game
,
JAM_AStar
nodeXIndex :
JAM_Node
nodeYIndex :
JAM_Node
- o -
openList :
JAM_AStar
- p -
parentNodeXIndex :
JAM_Node
parentNodeYIndex :
JAM_Node
particles :
JAM_ParticleEffect
placementType :
Game
position :
JAM_Entity
,
JAM_Particle
- r -
renderer :
JAM_State
,
JAM_Text
right :
JAM_ArrowPad
rightCmd :
JAM_ArrowPad
robot :
Game
- s -
safe :
JAM_Node
scaleValue :
JAM_Particle
screenHeight :
JAM_Flocking
,
JAM_ParticleEffect
,
JAM_State
screenWidth :
JAM_State
sound :
JAM_Audio
sprite :
JAM_Entity
squareScale :
Game
startNode :
JAM_Node
startX :
JAM_AStar
startY :
JAM_AStar
state :
JAM_Button
stateManager :
JAM_State
- t -
target :
Game
targetTexture :
Game
text :
JAM_Button
,
JAM_Text
texture :
JAM_Particle
,
JAM_ParticleEffect
textureData :
JAM_Text
,
JAM_Texture
textureHeight :
JAM_Text
,
JAM_Texture
textureWidth :
JAM_Text
,
JAM_Texture
toggle :
Game
- u -
up :
JAM_ArrowPad
upCmd :
JAM_ArrowPad
- v -
visible :
Game
- w -
wall :
Game
whiteSquare :
JAM_Flocking
- x -
x :
JAM_Vec2
xBoundary :
JAM_Flocking
xNodes :
JAM_AStar
- y -
y :
JAM_Vec2
yBoundary :
JAM_Flocking
yNodes :
JAM_AStar
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