~StateManager()
Destructs a StateManager object.
Definition: StateManager.cpp:10
Creates a State object to be inherited.
Definition: State.h:13
void addState(State *state)
Adds a new state to the current stack of states.
Definition: StateManager.cpp:19
void changeState(State *state)
Changes the current State to a new State.
Definition: StateManager.cpp:25
Creates a StateManager object.
Definition: StateManager.h:9
void update()
Updates the current State.
Definition: StateManager.cpp:63
std::vector< State * > currentStates
The current states that are in use.
Definition: StateManager.h:62
bool input()
Handles the user input in the current State.
Definition: StateManager.cpp:58
void draw()
Definition: StateManager.cpp:69
void removeLastState()
Removes the last State from the vector.
Definition: StateManager.cpp:43
void destructPreviousState()
A function to destruct the first state on the array.
Definition: StateManager.cpp:53
StateManager()
Constructs a StateManager object.
Definition: StateManager.cpp:6