Creates a Camera component.
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#include <CameraComponent.h>
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| std::string | id |
| | The ID of the component type. More...
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Creates a Camera component.
◆ ~CameraComponent()
| CameraComponent::~CameraComponent |
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virtual |
◆ getOrthoProjection()
| float * CameraComponent::getOrthoProjection |
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Returns the Camera orthogonal projection matrix.
- Returns
- The Camera orthogonal projection matrix.
◆ getProjection()
| Mat4 CameraComponent::getProjection |
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Returns the Camera projection matrix.
- Returns
- The Camera projection matrix.
◆ getZDepth()
| float CameraComponent::getZDepth |
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Returns the Z depth for the Camera.
- Returns
- The Z depth for the Camera.
◆ onAwake()
| void CameraComponent::onAwake |
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A virtual function for the componets awake.
Reimplemented from Component.
◆ onDestroy()
| void CameraComponent::onDestroy |
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A virtual function for the componets destroy.
Reimplemented from Component.
◆ projection
| Mat4 CameraComponent::projection |
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Construct a projection matrix for the Camera (Camera lense)
◆ zDepth
| float CameraComponent::zDepth |
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The Z depth for the camera.
The documentation for this class was generated from the following files: