Level H Engine
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This is the complete list of members for State, including all inherited members.
destroyed | State | protected |
destroyState() | State | |
draw()=0 | State | pure virtual |
getName() | State | |
getWindow() | State | |
input()=0 | State | pure virtual |
name | State | protected |
State(StateManager *stateManager, SDL_Window *window, std::string name) | State | |
stateManager | State | protected |
update()=0 | State | pure virtual |
window | State | protected |
~State() | State | virtual |