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Level H Engine
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This is the complete list of members for State, including all inherited members.
| destroyed | State | protected |
| destroyState() | State | |
| draw()=0 | State | pure virtual |
| getName() | State | |
| getWindow() | State | |
| input()=0 | State | pure virtual |
| name | State | protected |
| State(StateManager *stateManager, SDL_Window *window, std::string name) | State | |
| stateManager | State | protected |
| update()=0 | State | pure virtual |
| window | State | protected |
| ~State() | State | virtual |
1.8.13