Level H Engine
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Contains maths conversion functions for use within the code. More...
Functions | |
float | normaliseFloat (float numToNormalise, float maxNum, float minNum) |
Normailises a float. More... | |
float | convertDegreeToRadian (float angle) |
Converts the degree to a radian. More... | |
float | convertRadianToDegree (float angle) |
Converts the radian to a degree. More... | |
Vec2 | convertToOpenGLCoords (Vec2 inVec) |
Converts the coordinates to work with OpenGL. More... | |
Vec2 | scaleToOpenGLCoords (Vec2 inVec) |
Scales the coordinates to work with OpenGL. More... | |
Vec3 | scaleToOpenGLCoords (Vec3 inVec) |
Scales the coordinates to work with OpenGL. More... | |
Contains maths conversion functions for use within the code.
float Convert::convertDegreeToRadian | ( | float | angle | ) |
Converts the degree to a radian.
angle | The angle to convert. |
float Convert::convertRadianToDegree | ( | float | angle | ) |
Converts the radian to a degree.
angle | The angle to convert. |
Converts the coordinates to work with OpenGL.
inVec | The coordinates to convert. |
float Convert::normaliseFloat | ( | float | numToNormalise, |
float | maxNum, | ||
float | minNum | ||
) |
Normailises a float.
numToNormalise | The number to normalise. |
maxNum | The maximum value. |
minNum | The minimum value. |
Scales the coordinates to work with OpenGL.
inVec | The coordinates to scale. |