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Jamie Slowgrove - OOT Assignment 1 - A Mission in Afghanistan
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A class for a TurretBarrel object that inherits GameActor. More...
#include <TurretBarrel.h>


Public Member Functions | |
| TurretBarrel (Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale, std::shared_ptr< Ogre::SceneNode > turretNode, Ogre::Vector3 spawn) | |
| ~TurretBarrel () | |
| void | setTarget (Ogre::Vector3 target) |
| void | setUpActor (OgreApplication *application) |
| void | updateActor (float dt) |
| void | updateProjectiles (float dt, OgreApplication *application, std::shared_ptr< Helicopter > helicopter) |
Public Member Functions inherited from GameActor | |
| GameActor (Ogre::Vector3 position, Ogre::Vector3 orientation, Ogre::Real scale) | |
| virtual | ~GameActor () |
| std::shared_ptr< Ogre::SceneNode > | getActorNode () |
| std::string | getActorID () |
| Ogre::Vector3 | getPosition () |
| void | setPosition (Ogre::Vector3 position) |
| void | setX (float x) |
| void | setY (float y) |
| void | setZ (float z) |
| Ogre::Vector3 | getOrientation () |
| void | setOrientation (Ogre::Vector3 orientation) |
| void | setXOrientation (float xOrientation) |
| void | setYOrientation (float yOrientation) |
| void | setZOrientation (float zOrientation) |
| Ogre::Real | getScale () |
| void | setScale (Ogre::Real scale) |
| void | changePosition (Ogre::Vector3 position) |
Private Member Functions | |
| void | rotateTurretBarrel () |
| Ogre::Vector3 | workOutLaunchVector () |
Private Attributes | |
| std::shared_ptr< Ogre::SceneNode > | turretNode |
| Ogre::Real | timeSinceLastProjectile |
| std::vector< std::shared_ptr < Projectile > > | projectile |
| Ogre::Real | magnitude |
| Ogre::Vector3 | target |
| Ogre::Vector3 | lastTarget |
| Ogre::Vector3 | spawn |
Additional Inherited Members | |
Protected Attributes inherited from GameActor | |
| std::shared_ptr< Ogre::SceneNode > | gameActorNode |
| Ogre::Vector3 | position |
| Ogre::Vector3 | orientation |
| Ogre::Real | scale |
| unsigned int | actorID |
Static Protected Attributes inherited from GameActor | |
| static unsigned int | actorIDGenerator = 0 |
A class for a TurretBarrel object that inherits GameActor.
| TurretBarrel::TurretBarrel | ( | Ogre::Vector3 | position, |
| Ogre::Vector3 | orientation, | ||
| Ogre::Real | scale, | ||
| std::shared_ptr< Ogre::SceneNode > | turretNode, | ||
| Ogre::Vector3 | spawn | ||
| ) |
Constructs the TurretBarrel object.
| Ogre::Vector3 | The position of the TurretBarrel. |
| Ogre::Vector3 | The orientation of the TurretBarrel. |
| Ogre::Real | The scale of the TurretBarrel. |
| std::shared_ptr<Ogre::SceneNode> | A shared pointer to the Turret node. |
| Ogre::Vector3 | The world position of the projectile spawn. |
| TurretBarrel::~TurretBarrel | ( | ) |
Destructs the TurretBarrel object.
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private |
Rotates the TurretBarrel.


| void TurretBarrel::setTarget | ( | Ogre::Vector3 | target | ) |
Setter # Sets the target of the TurretBarrel.
| Ogre::Vector3 | The new target of the TurretBarrel. |
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virtual |
Sets up the actor for the TurretBarrel.
| OgreApplication | * A pointer to the application. |
Implements GameActor.

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virtual |
Updates the TurretBarrel actor.
| float | The delta time. |
Implements GameActor.

| void TurretBarrel::updateProjectiles | ( | float | dt, |
| OgreApplication * | application, | ||
| std::shared_ptr< Helicopter > | helicopter | ||
| ) |
Updates the Projectiles.
| float | The delta time. |
| OgreApplication | * A pointer to the application. |

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private |
Work out the launch vector of the projectile.

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private |
The last target vector of the Projectile
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private |
Projectile magnitude
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private |
A vector of Projectiles.
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private |
The world position of the Projectile spawn
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private |
The target vector of the Projectile
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private |
The amount of time it has been since the last projectile was fired.
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private |
A pointer to the Turret node.
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