This is the complete list of members for Player, including all inherited members.
Creature(Texture *, float, float) | Creature | |
display(SDL_Renderer *) | Entity | |
Entity(Texture *, float, float, int, int) | Entity | |
getGravity() | Player | |
getGravityF() | Player | |
getJump() | Player | |
getLanded() | Player | |
getLevelComplete() | Player | |
getLives() | Player | |
getScore() | Player | |
getSrcX() | Entity | |
getSrcY() | Entity | |
getVelocityX() | Creature | |
getVelocityY() | Creature | |
getX() | Entity | |
getY() | Entity | |
height (defined in Entity) | Entity | protected |
Player(Texture *, float, float, int, int) | Player | |
setGravity(bool) | Player | |
setJump(bool) | Player | |
setLanded(bool) | Player | |
setLevelComplete(bool) | Player | |
setLives(int) | Player | |
setScore(int) | Player | |
setSrcX(float) | Entity | |
setSrcY(float) | Entity | |
setVelocityX(float) | Creature | |
setVelocityY(float) | Creature | |
setX(float) | Entity | |
setY(float) | Entity | |
srcHeight (defined in Entity) | Entity | protected |
srcWidth (defined in Entity) | Entity | protected |
srcX (defined in Entity) | Entity | protected |
srcY (defined in Entity) | Entity | protected |
texture (defined in Entity) | Entity | protected |
updateX(float) | Creature | |
updateY(float) | Creature | |
velocityX (defined in Creature) | Creature | protected |
velocityY (defined in Creature) | Creature | protected |
width (defined in Entity) | Entity | protected |
x (defined in Entity) | Entity | protected |
y (defined in Entity) | Entity | protected |
~Creature() | Creature | |
~Entity() | Entity | |
~Player() | Player | |