This is the complete list of members for Player, including all inherited members.
| Creature(Texture *, float, float) | Creature | |
| display(SDL_Renderer *) | Entity | |
| Entity(Texture *, float, float, int, int) | Entity | |
| getGravity() | Player | |
| getGravityF() | Player | |
| getJump() | Player | |
| getLanded() | Player | |
| getLevelComplete() | Player | |
| getLives() | Player | |
| getScore() | Player | |
| getSrcX() | Entity | |
| getSrcY() | Entity | |
| getVelocityX() | Creature | |
| getVelocityY() | Creature | |
| getX() | Entity | |
| getY() | Entity | |
| height (defined in Entity) | Entity | protected |
| Player(Texture *, float, float, int, int) | Player | |
| setGravity(bool) | Player | |
| setJump(bool) | Player | |
| setLanded(bool) | Player | |
| setLevelComplete(bool) | Player | |
| setLives(int) | Player | |
| setScore(int) | Player | |
| setSrcX(float) | Entity | |
| setSrcY(float) | Entity | |
| setVelocityX(float) | Creature | |
| setVelocityY(float) | Creature | |
| setX(float) | Entity | |
| setY(float) | Entity | |
| srcHeight (defined in Entity) | Entity | protected |
| srcWidth (defined in Entity) | Entity | protected |
| srcX (defined in Entity) | Entity | protected |
| srcY (defined in Entity) | Entity | protected |
| texture (defined in Entity) | Entity | protected |
| updateX(float) | Creature | |
| updateY(float) | Creature | |
| velocityX (defined in Creature) | Creature | protected |
| velocityY (defined in Creature) | Creature | protected |
| width (defined in Entity) | Entity | protected |
| x (defined in Entity) | Entity | protected |
| y (defined in Entity) | Entity | protected |
| ~Creature() | Creature | |
| ~Entity() | Entity | |
| ~Player() | Player | |