Jamie Slowgrove - PGG Assignment 1 - SDL
 All Classes Functions
Player Member List

This is the complete list of members for Player, including all inherited members.

Creature(Texture *, float, float)Creature
display(SDL_Renderer *)Entity
Entity(Texture *, float, float, int, int)Entity
getGravity()Player
getGravityF()Player
getJump()Player
getLanded()Player
getLevelComplete()Player
getLives()Player
getScore()Player
getSrcX()Entity
getSrcY()Entity
getVelocityX()Creature
getVelocityY()Creature
getX()Entity
getY()Entity
height (defined in Entity)Entityprotected
Player(Texture *, float, float, int, int)Player
setGravity(bool)Player
setJump(bool)Player
setLanded(bool)Player
setLevelComplete(bool)Player
setLives(int)Player
setScore(int)Player
setSrcX(float)Entity
setSrcY(float)Entity
setVelocityX(float)Creature
setVelocityY(float)Creature
setX(float)Entity
setY(float)Entity
srcHeight (defined in Entity)Entityprotected
srcWidth (defined in Entity)Entityprotected
srcX (defined in Entity)Entityprotected
srcY (defined in Entity)Entityprotected
texture (defined in Entity)Entityprotected
updateX(float)Creature
updateY(float)Creature
velocityX (defined in Creature)Creatureprotected
velocityY (defined in Creature)Creatureprotected
width (defined in Entity)Entityprotected
x (defined in Entity)Entityprotected
y (defined in Entity)Entityprotected
~Creature()Creature
~Entity()Entity
~Player()Player