Jamie Slowgrove - PGG Assignment 1 - SDL
Main Page
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
a
b
c
d
e
g
h
l
m
p
r
s
t
u
w
~
All
Classes
Functions
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AddState() :
StateManager
Animation() :
Animation
Audio() :
Audio
- b -
Background() :
Background
Block() :
Block
blockActionX() :
Collision
blockActionY() :
Collision
- c -
ChangeState() :
StateManager
Collision() :
Collision
Creature() :
Creature
CreditsState() :
CreditsState
- d -
display() :
Entity
displayBlock() :
MapLoader
displayEnemy() :
MapLoader
displayGem() :
MapLoader
displayScore() :
GameState
,
WinLoseState
downTest() :
Collision
Draw() :
CreditsState
,
GameState
,
HelpState
,
MenuState
,
State
,
StateManager
,
WinLoseState
- e -
endGoalAction() :
Collision
endGoalAnimation() :
Animation
Enemy() :
Enemy
enemyCollision() :
Collision
enemyLeftTest() :
Collision
enemyRightTest() :
Collision
Entity() :
Entity
- g -
GameState() :
GameState
Gem() :
Gem
gemAction() :
Collision
gemAnimation() :
Animation
getBlock() :
MapLoader
getCollidable() :
MapObject
getDamaging() :
MapObject
getDeletable() :
Enemy
,
MapObject
getEnemy() :
MapLoader
getGem() :
MapLoader
getGravity() :
Player
getGravityF() :
Player
getHeight() :
Texture
getIndex() :
MapLoader
getJump() :
Player
getLanded() :
Player
getLeftMoveable() :
Background
getLevelComplete() :
Player
getLives() :
Player
getMoveable() :
Background
getName() :
StateManager
getNumberOfBlocks() :
MapLoader
getNumberOfEnemies() :
MapLoader
getNumberOfEntities() :
MapLoader
getNumberOfGems() :
MapLoader
getNumberOfRows() :
MapLoader
getRightMoveable() :
Background
getScore() :
Player
getSpeed() :
Enemy
getSrcX() :
Entity
getSrcY() :
Entity
GetStateName() :
State
getTexture() :
Texture
getType() :
Background
,
Block
,
Enemy
,
Gem
,
MapLoader
getValue() :
Gem
getVelocity() :
MapObject
getVelocityX() :
Creature
getVelocityY() :
Creature
getWidth() :
Texture
getX() :
Entity
getY() :
Entity
- h -
HandleSDLEvents() :
CreditsState
,
GameState
,
HelpState
,
MenuState
,
State
,
StateManager
,
WinLoseState
HelpState() :
HelpState
- l -
leftTest() :
Collision
loadMap() :
MapLoader
- m -
MapLoader() :
MapLoader
MapObject() :
MapObject
MenuState() :
MenuState
- p -
playEffect() :
Audio
Player() :
Player
playerCollisionTest() :
Collision
playerCreatureCollisionTest() :
Collision
pushSpriteToScreen() :
Texture
pushToScreen() :
Texture
- r -
RemoveLastState() :
StateManager
rightTest() :
Collision
roundingCheck() :
Collision
- s -
setCollidable() :
MapObject
setDamaging() :
MapObject
setDeletable() :
Enemy
,
MapObject
setEntityBlank() :
MapLoader
setGravity() :
Player
setJump() :
Player
setLanded() :
Player
setLevelComplete() :
Player
setLives() :
Player
setScore() :
Player
setSpeed() :
Enemy
setSrcX() :
Entity
setSrcY() :
Entity
setVelocity() :
Background
,
MapObject
setVelocityX() :
Creature
setVelocityY() :
Creature
setX() :
Entity
setY() :
Entity
snailAnimation() :
Animation
sortType() :
MapLoader
startAudio() :
Audio
State() :
State
StateManager() :
StateManager
stopAudio() :
Audio
- t -
Texture() :
Texture
typeSetup() :
Block
,
Enemy
,
Gem
- u -
upadateAnimation() :
Animation
upadateTimer() :
Animation
Update() :
CreditsState
,
GameState
,
HelpState
,
MenuState
,
State
,
StateManager
,
WinLoseState
updateScene() :
GameState
updateX() :
Background
,
Creature
,
MapObject
updateY() :
Creature
- w -
WinLoseState() :
WinLoseState
wormAnimation() :
Animation
- ~ -
~Animation() :
Animation
~Audio() :
Audio
~Background() :
Background
~Block() :
Block
~Collision() :
Collision
~Creature() :
Creature
~CreditsState() :
CreditsState
~Enemy() :
Enemy
~Entity() :
Entity
~GameState() :
GameState
~Gem() :
Gem
~HelpState() :
HelpState
~MapLoader() :
MapLoader
~MapObject() :
MapObject
~MenuState() :
MenuState
~Player() :
Player
~State() :
State
~StateManager() :
StateManager
~Texture() :
Texture
~WinLoseState() :
WinLoseState
Generated on Fri Jan 16 2015 17:55:25 for Jamie Slowgrove - PGG Assignment 1 - SDL by
1.8.8