23 SDL_Renderer * renderer;
53 virtual void Update(
float deltaTime) = 0;
59 virtual void Draw() = 0;
Creates a State object. Creates a State object to be inherited. Made using information from http://bl...
Definition: state.h:17
virtual bool HandleSDLEvents()=0
Creates a State manager object. Creates a State manager object to be inherited. Made using informatio...
Definition: stateManager.h:13
State(StateManager *, SDL_Renderer *)
Definition: state.cpp:6
virtual void Update(float deltaTime)=0
virtual ~State()
Definition: state.cpp:18
std::string GetStateName()
Definition: state.cpp:25