23     SDL_Renderer * renderer;
 
   53     virtual void Update(
float deltaTime) = 0;
 
   59     virtual void Draw() = 0;
 
Creates a State object. Creates a State object to be inherited. Made using information from http://bl...
Definition: state.h:17
 
virtual bool HandleSDLEvents()=0
 
Creates a State manager object. Creates a State manager object to be inherited. Made using informatio...
Definition: stateManager.h:13
 
State(StateManager *, SDL_Renderer *)
Definition: state.cpp:6
 
virtual void Update(float deltaTime)=0
 
virtual ~State()
Definition: state.cpp:18
 
std::string GetStateName()
Definition: state.cpp:25