Creates a State object. Creates a State object to be inherited. Made using information from http://blog.nuclex-games.com/tutorials/cxx/game-state-management/ and Peter Allen.
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#include <state.h>
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StateManager * | stateManager |
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SDL_Renderer * | renderer |
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std::string | name |
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Creates a State object. Creates a State object to be inherited. Made using information from http://blog.nuclex-games.com/tutorials/cxx/game-state-management/ and Peter Allen.
| State::State |
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StateManager * |
inStateManager, |
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SDL_Renderer * |
inRenderer |
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) |
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Constructs a State object Constructs a State object
- Parameters
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A virtual destructor for the State object A virtual destructor for the State object
| virtual void State::Draw |
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pure virtual |
| std::string State::GetStateName |
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| virtual bool State::HandleSDLEvents |
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pure virtual |
| virtual void State::Update |
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float |
deltaTime | ) |
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pure virtual |
The documentation for this class was generated from the following files:
- PGGAssignment1SDL/state.h
- PGGAssignment1SDL/state.cpp