#include <iostream>
#include <glm.hpp>
#include <gtc/type_ptr.hpp>
#include <gtc/matrix_transform.hpp>
#include <unordered_map>
#include "glew.h"
#include "Shader.h"
#include "Object.h"
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Classes | |
class | Model |
Creates a Model from an object and a shader. More... | |