Jamie Slowgrove - PGG Assignment 2
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C_GPU_DEVICE | |
CAudio | Creates a Audio object to handle the SDL_Mixer |
CCamera | Creates an Camera object |
CCredits | Creates an Credits object that inherits State and runs the Help screen |
CCreditsUI | A class for the 2D CreditsUI that inherits UI |
CEndGame | Creates an EndGame object that inherits State and runs the EndGame screen |
CEndGameUI | A class for the 2D EndGameUI that inherits UI |
CEntity | Creates an Entity containing a Model |
CGame | Creates an Game object that inherits State and runs the Game |
CGameUI | A class for the 2D GameUI that inherits UI |
CGround | Creates a Ground object that inherits Entity |
CHelp | Creates an Help object that inherits State and runs the Help screen |
CHelpUI | A class for the 2D HelpUI that inherits UI |
CLoadingScreen | A class for the 2D LoadingScreen that inherits UI |
CMainMenu | Creates an MainMenu object that inherits State and runs the MainMenu |
CMainMenuUI | A class for the 2D MainMenuUI that inherits UI |
CMenuEntity | Creates a MenuEntity that inherits Entity |
CModel | Creates a Model from an object and a shader |
CObject | Creates an object for use with OpenGL. Creates an object from an text file, this can then be used with OpenGL |
CParticle | Creates a Particle object that inherits Entity |
CParticleEffect | Creates a ParticleEffect object that handles Particle objects |
CPlayer | Creates a Player object that inherits Entity |
CRing | Creates a Ring object that inherits Entity |
CShader | Creates a Shader for use with OpenGL. Creates a Shader from an text file, this can then be used with OpenGL |
CState | Creates a State object. Creates a State object to be inherited. DISCLAMER - This is a modified version of my PGG Assignment 1 state class |
CStateManager | Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is my PGG Assignment 1 state manager class |
CUI | A class for the 2D user interfaces |
CUIObject | A class for the UI Objects |