EPU_Flaming(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)
Constructs the Flaming power up object.
Definition: EPU_Flaming.cpp:3
Creates a Texture for use with a renderer.
Definition: C_Texture.h:13