EPU_TimeSlow(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)
Constructs the TimeSlow power up object.
Definition: EPU_TimeSlow.cpp:3
Creates a Texture for use with a renderer.
Definition: C_Texture.h:13