#include <SDL.h>
#include <time.h>
#include <iostream>
#include <vector>
#include "S_State.h"
#include "S_StateManager.h"
#include "../Core/C_Texture.h"
#include "../Core/C_Audio.h"
#include "../Core/C_Music.h"
#include "../Core/C_Text.h"
#include "../BackgroundSystem/B_BackgroundManager.h"
#include "../Enitites/Player/EP_Player.h"
#include "../Enitites/E_EntityManager.h"
#include "../Gameplay/G_Gameplay.h"
#include "Menus/SM_MainMenu.h"
#include "Menus/SM_EndGame.h"
#include "Menus/SM_Help.h"
#include "../UI/UI_Button.h"
Go to the source code of this file.
Classes | |
class | S_Game |
A State that contains and runs the Game. More... | |